- Brice Bergeret - CG Animation

3dsmax/Maya - Zbrush

Tom Clancy’s Ghost Recon Wildlands Cinematic Trailer

« Tom Clancy’s Ghost Recon Wildlands » Cinematic Trailer
Production Company: Mathematic Studio

Role:
Modeler: On this production, i have been responsible of the modeling of some 3d assets used in the film ( Holy Bible, Bags,…). Then i worked on deformations/collisions done on the car during the sequence shown below. The point was to create blendshapes and deliver it to the Fx team in order to coordinate the bounce of the car and the different apparitions of the deformations on it.

I was in charge of the deformations of the car (interior and exterior) turned to blendshapes and delivered to the Fx team.
The Holy Bible was interesting to create with some « aging » details.
Some other samples of 3d assets done for this production.

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© 2024 – Brice Bergeret – CG Animation

Thème par Anders Norén