« Tom Clancy’s Ghost Recon Wildlands » Cinematic Trailer
Production Company: Mathematic Studio
Role:
Modeler: On this production, i have been responsible of the modeling of some 3d assets used in the film ( Holy Bible, Bags,…). Then i worked on deformations/collisions done on the car during the sequence shown below. The point was to create blendshapes and deliver it to the Fx team in order to coordinate the bounce of the car and the different apparitions of the deformations on it.
11 mai 2020