- Brice Bergeret - CG Animation

3dsmax/Maya - Zbrush

Qualcomm – Overtime

« Qualcomm – Overtime » commercial
Directed by Jean Pierre Jeunet
Production Company: McMurphy

Role:
Modeler: On this production, we had to make four different films. I worked on multiple 3d assets as a modeler. The objects had to look futuristic and we worked with various references with the aim to make them realistic/believable.

Animation/Rigging/Setup: After having created the objects, i was in charge of rigging part of them and animate sequences of the film.

On this film, i had to model parts of the assets in the environment. Then i was in charge of the animation of some shots involving the vehicule below making it’s rotation on itself.

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© 2024 – Brice Bergeret – CG Animation

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