- Brice Bergeret - CG Animation

3dsmax/Maya - Zbrush

HAIR AND FUR PART 1 – 3dsmax/zbrush

Some exercice concerning hair animation on my free time.
The native hair system on 3dsmax is sometime unpredictable while using its dynamics, this hair animation is an attempt of making it move correctly while using some cloth animation coupled with hair and fur simulation.

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© 2024 – Brice Bergeret – CG Animation

Thème par Anders Norén